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Gaming
Gaming: Essays on Algorithmic Culture | Alexander R. Galloway
6 posts | 1 read
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vastand in some cases, almost unlimitedarray of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the algorithmic culture created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.
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Sleepswithbooks
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Happy Scarathlon Team Slaughter #6 Game Entry = 600 points

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Sleepswithbooks
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Happy Scarathlon Team Slaughter Game #1: 670 points

Clwojick Crushing it! 3y
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Sleepswithbooks
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Happy Scarathlon Team Slaughter Game #2: 640 points 👻

Clwojick Way to go!!! 🧡🧡🧡 3y
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AkashaVampie
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LibrarianRyan
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From my morning news blurb service. I wonder if they really could control something like this.

tjwill Whoa. 😮 4y
BGam But i really do think that some sort of control is required.. the problem of video games addiction is real and it is affecting generations.. school and academic work are suffering including social relations. 4y
LibrarianRyan @BGam I can see that. But isn‘t it the parents responsibility? What‘s the difference between this and kids who watch TV all day? Or adults on their phones and tablets. 4y
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Enchanted_Bibliophile My husband is a gamer and he say it is very possible to control and track this. So maybe China is doing some good? 4y
Graywacke That‘s weird...and I‘m ready to apply those rules to my son 4y
jb72 In my opinion that‘s a parent‘s job. The government has no business controlling the personal habits of citizens. While I agree video games and electronic addiction is a real thing, the parents are in charge of their kids. Parents need to set boundaries and examples. 4y
TheLibrarian Is it wrong that I wish this would be enforced on my husband? But in all seriousness, video game addition is a problem but that's a bit extreme. 4y
BGam @LibrarianRyan well who is going to control the parents who are themselves on the phone constantly and have no time to talk to their children either.. but ofcourse govt. behaving in this autocratic manner, I don‘t approve either.. (edited) 4y
BGam Their is a saying.. when they don‘t learn by the rules, teach them with the ruler.. I mean rules and regulations which can do something better for the generation is far better when implemented by the government in general than u having to waste your time and energy fighting with your kids. You can just say “Govt. rules my dear, no phones permitted for the next 5 hrs.. go on, play in the park, plant a tree, do something creative, read a book” 😄 4y
Hooked_on_books Wow, big brother is really watching in China. Yikes. 4y
coffees My brother could use a dose of this regulation. Honestly, I feel like it can really help esp with the newer generation that pretty much grew up with technology in their hands. But it's also ridiculous that we've gotten to this point. And with how tight leashed (I hear) things are in China, I think they can do it... 4y
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mspixieears
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I am determined to finish this before the year does! My head is so out-of-practise with cultural theory/crit but I know it‘ll enhance my creative practice (it already has). Also worth reading if you‘re a film/AV media nerd.