Adventure One: Woodburn Mall | A E H Veenman
An aurora borealis appears in Connecticut and interferes with electrical signals within Woodburn-no cell phones, hand radios, or the ability to finish your invention for Tomahawk Technology & Innovations (the sole employer of the nation's scientists.) Now if you were seventeen year old Jacob Hawkins, graduating from Woodburn High with a promising career in Time, Electric Reality, and Kinetics, you'd realize the source comes from unauthorized use of your father's brainchild, the Hawkins Halo. How would you feel to learn the device was stolen from TTI and your dad's the only suspect; the man responsible has given you and your classmates summer jobs at a mall transported with the Halo; and now the kids with dark intentions have mastered summoning a demon who threatens to destroy a magical portal which lies within Woodburn Mall's waterfall? Your family is ostracized and the only person you trust to help you clear the Hawkins name is your best friend Crystal-who leaves for New York in one week. Seven days is all you have to prove your father's innocence, stop the Dark Magics from destroying Woodburn, and save the mastermind criminal's life before his overuse of the Halo erases him from existence.