Home Feed
Home
Search
Search
Add Review, Blurb, Quote
Add
Activity
Activity
Profile
Profile
Computers as Theatre
Computers as Theatre | Brenda Laurel
4 posts | 1 reading
Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!
Amazon Indiebound Barnes and Noble WorldCat Goodreads LibraryThing
quote
Nadyne
Computers as Theatre | Brenda Laurel

One shortcoming of many metaphorical interfaces is that their design tends to be guided by the goal of representing objects and relations among them as opposed to representing actions. Often, the former seems easier to do.

quote
Nadyne
Computers as Theatre | Brenda Laurel

In task-oriented environments, the trick is to define the "whole" activity as something that can provide satisfaction and closure when it is achieved.

quote
Nadyne
Computers as Theatre | Brenda Laurel

[I]ntrinsic constraints should limit, not what people can do, but what they are likely to think about doing.

quote
Nadyne
Computers as Theatre | Brenda Laurel

[S]urprise and reversal are tools for changing what people understand and expect, for stimulating interest and involvement, and for orchestrating the shape of the action.